John Scumboni, aka Scumbo, is many things: a clown, a jackass, and his own greatest obstacle toward success. This show chronicles his foibles and follies as he struggles to keep his ego in check for his own growth, and learns that personal change occurs voluntarily despite its difficulties. Battles with his inner demons are waged in the forefront of his reality with the help of his vivid imagination and excessive drug regimen.
Scumbo the Clown
Scumbo has his first run-in with the law and ends up with a DUI charge that forces him to confront some of his self destructive, deceptive, and chaotic behaviors during his grind through the bureaucracy of the legal system. This season has 10 episodes planned for release and each is themed after a legal consequence of getting charged with a DUI.
1. Cut to the Chase:
While unpacking some furniture Scumbo suffers a knife injury that requires some serious stitching. The pain soon grows to be unbearable and is treated with a typical high dose of intoxicants before venturing back to the hospital to have the stitches removed. His trip is interrupted by Officer Lewis and detours to a destination in the local jail for the night.
2. Guilty as Charged:
Scumbo has to lawyer up to represent him in court. The tension stews into a boiled fear before he faces the judge, but is relieved by the tame reality of the event. He then faces the Holy Father in confessional only to realize he has yet to face his harshest judge, his mother.
3. Urine for a Laugh:
The simple task of a urine screening becomes a day long ordeal when the probation office lets its bureaucracy rain down on Scumbo's sunny sober day.
Scumbo is robbed while under house arrest, and in a fury of ignorance calls the police for justice. He quickly realizes his house is a brothel of probation violations and clears out each room of the evidence before Lewis arrives. A report is filed and a stakeout ensues leading to a repossession of stolen goods and the arrest of the burglar.
5. AA Club:
In a mandatory meeting of alcoholics Scumbo is probed to discuss some of his maladaptive tendencies and begin cognitive behavioral therapy. As each repressed emotion surfaces to breathe his discomfort drowns them out until his psyche is too pressurized, and it bursts into an unsightly relapse.
6. No Funny Stuff:
As the bills start pilling up Scumbo has to crunch to get some cash. He scrambles around town advertising his clowning service with a "No laugh, no pay" guarantee to up the ante. Things go smoothly until one little birthday girl has a vendetta against the unknowing fool.
With a day full of errands ahead and a license still suspended Scumbo readies himself for a brutal day of traveling on foot until his mother shows up unannounced and offers him the blessing and curse of a ride and her company. Scumbo's inner child is on full display as the two push each others buttons the entire day.
8. Community Service:
Mandatory physical labor, a polarizing duo of supervisors, and a group of delinquents put Scumbo through a series of high jinks as they tour the city in the community service van.
9. M.A.D.D. World:
After attending a Mother's Against Drunk Driving screening the gravity of Scumbo's actions reveal themselves, and he starts to turn a new leaf. He reaches out to those he wronged in an attempt to salvage what's left of each relationship.
10. Class Clown:
Scumbo attends highway safety school and struggles to recollect some of the things he learned in his youth. After reflecting on the last year of his life he sees a vision of his future, and once his license is returned to him he goes after it.
My work progression is slow and steady on this. I like to make sure all of the pieces fit together before I go in any direction, but everything is essentially outlined at this point.
Most of the character design is finished for the primary cast and there's work to be done for secondary and extras. Model sheets will be the next thing to be published on here as far as images go.
The episode progression is completely outlined and there's a loose formula devised to keep the narrative structured throughout the season. The approach to this show is very similar to conceptualizing an album where each episode is like its own track and offers something unique but uniform with the others. Much like the change from album to album any following seasons will balance experimentation with pragmatics to keep it fresh and focused.
This will be a storyboard driven show, and as of now I have not started any of them. Dialogue and jokes will be thrown in after the boarding phase, and I imagine with most of my work there will be plenty of drafts before it's ready.
Animation is incredibly time consuming, so this project will require either a crowd sourced fund after I budget for it, or a consistent income from Patreon, sales, gigs, etc. , but apart from that storyboards can easily be adapted into a comic, so I will likely release issues of each episode prior to animating it. Working with a team would be wonderful, so if the right people and money are there I'd love to take that route. 10 episodes as a solo effort would be a hell of a challenge, so I plan on keeping this guy on the back burners until the wind is in its sail.